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Tuesday, 18 April 2017

The return.... kicking and screaming...

                I see it has been a good while since my last post and the reason is because I hit a "stale" patch. The Napoleonic project outgrew it's original aims, the imaginations lacked a real direction and raison d'etre and finally I was very low as a result of my inability to see well to paint (probably the biggest reason).

                In recent weeks I have had time to think about my imaginary states, to draw a clear map in my head of the geography and  finally to examine the politics of the states.  First I made a major directional change in the location of my miniworld. Formerly I envisioned the duchies as somewhere in Europe interacting with the major european nations in some way. It didn't really work for me. i wanted to mix land battles, naval battles and some colonial sidelines and in the setting I had begun with , it wasn't really practical. So the decision was made I would use a framework similar to European history and some major nations in a fictitious continent but still recognisable in many ways . Hence the existence in the larger world of Albion, Deutcher, Frankamund and Osterlandt. They wouldn't interfere directly in the my imaginary valley but would subject it to pressures it couldn't ignore.

             Having built an outline for the gameworld it needed some fleshing out. this is where I currently am.

THE FORMER PRINCIPALITY OF KLAGENFURT

Klagenfurt is a large glacial valley centred on the Zondersee with access via the Zoinder river in the east to the sea. It is bordered by  mountains to the west, forested uplands to the north and the Teuferwald forests to the south. The Zondersee is the largest inland expanse of water on the continent and an important trade highway, while the Zoinder river is capable of taking very large vessels including small warships. .
           The region was once a powerful principality but the religious wars of the 1630’a tore it apart and it now consists of a number of medium size duchies, archbishoprics and city states. The animosity of the wars is still palpable and warfare breaks out frequently particularly between the Duchy of Biehlberg and the Duchy of Gromstadt.    
 

Biehlberg (protestant duchy)

                       The Duchy was carved out during the wars by Bertha the duchess of Biehlberg despite her somewhat ineffectual husband.. Flags carry the image of her and her son. It has a growing army and a strong, small but growing freshwater navy and controls the outlet to the Zoinder river and the eventual outlet to the sea
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Gromstadt (catholic duchy)

A financially rich highland duchy. The duke managed to hold it together during the wars of religion in which they lost some lands to the new duchy of Biehlberg disputes about which have kept the two duchies in conflict for the last hundred years. It contains an abundance of fine timber producing forests and mineral rich highlands. Roughly equal in size militarily to Biehlberg  with a large merchant navy dealing in metal and timber.
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Schonewald (bishopric)

A small collection of towns seperated into 4 territories within the boundaries of the larger Duchies. Nominally ruled by the archbishop of Schonewald-Lubliche the state is basically secular with strong liberal views.  The 4 territories controlled are Schonewald-Lubliche, Schonewald-Klienstadt,Schonewald-Niehrfeld and Schonewald-Schlemenfurt. Although separated by other states the four towns have hung onto their independence and own fairly wealthy chunks of rich forests and prime agricultural land while the four major towns are investing in heavier industry. The sate has a small army of 4 battalions of infantry and 2 of cavalry with a small artillery contingent. With each area contributing to the force. (gives me a reason for mixing colours and troop types within units)

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          That is about where I have reached so far in firm plans and indeed I already have some of the Schonewald forces on the paint table now but more of this later. Safe to say I am back, healthy and reasonably enthusiastic..